Conquest8.4.1
Real-time, multi-player space warfare game.
- Games
- Strategy

Conquest is a real-time, multi-player space warfare game that was originally written in RATFOR for the VAX/VMS platform by Jef Poskanzer and Craig Leres. It was the early predecessor to Netrek. With conquest version 8.1 or better, an OpenGL based client is provided as well, which looks a heck of alot better than the 20th Century curses interface it started with :).
The object of the game is twofold. The short-range goal is to accumulate "kills" by shooting down enemy players. You get one kill point for each enemy ship shot down, plus some extra if the enemy had kills too. The major weapon used to shoot down ships is the photon torpedo.
The long-range goal is to conquer the universe for your team by taking every planet. You take planets by killing off the enemy's armies via bombardment, and then beaming your team's armies down. When all the planets have been taken, the game ends, a new game begins, and the player who actually took the last planet gets his/her name up in lights.
- linux
- Downloads3385
- LicenseGPL